// TOWN SPECIAL ENCOUNTERS
//    Town 122: Pergies

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2440,"Ilsa");
	set_personality_name(2441,"Paulo");
	set_personality_name(2442,"Susie");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12204,"Cough.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12204,"Cough. Cough.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12204,"Need a drink?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12204,"We have a clean room.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12205,"I need clarity.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12205,"Only free exchange.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12205,"This is a place of power.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12205,"Come. Sit and learn.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12214,"I'll be a warrior!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12214,"I'll go to Avernum!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12214,"Swish! Swish!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(12214,"Hyahhh!");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

